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Daelo On Crusader PTR Testing
Author:admin Date:7/28/2009 Source:http://www.igcome.com
On July 21, PTR Raid and Dungeon testing updated again. According to Daelo, we can see the details.
Maintenance for Tuesday July 21st. According to the in-game announcement there will be downtime for tomorrow, Tuesday July 21st. Tuesday also marks one month before BlizzCon 2009, where we're expecting to hear lots of major announcements from Blizzard. Something cataclysmic, hopefully. The downtime will be happening from 5:00 a.m. PDT / 8:00 a.m. EDT until 11:00 a.m. PDT / 1:00 p.m. EDT. Unlike previous weeks, there are no additional "special" battlegroups that are being taken offline for an extended period.
If there are unexpected going ons with this maintenance, you'll see additional information posted here. And for those of you wondering, we're not expecting Patch 3.2 to drop just yet.
And here's the current schedule for Trial of the Crusader PTR testing:
On the North American test realms:
Anub'arak - Tuesday Night, July 21, starting at 7pm EDT. Normal and Heroic.
On the European test realms:
Val'kyr – Wednesday Night, July 22, starting at 19:00 CEST. Normal and Heroic.
Some of the tests will have multiple bosses and difficulties available for testing, as noted above.
We're going to try and have Test Patchwerks (Tank and DPS versions) available in the Argent Coliseum for testing. Instead of the previous tank test patchwerk that increased melee damage over time, the 3.2 tank test patchwerk will just hit VERY hard (as hard as Algalon) all the time to allow for more lengthy sustained tank parses. We're always interested in seeing combat logs and parses for all raid testing on the PTR, but especially test patchwerk logs. These are extremely helpful to our class team.
This schedule could change at a moment's notice due to server, bug, or patch status. I'll try to keep everyone informed as much as possible. The Trial of the Crusader and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc. These bosses are very much a work in progress, and this is a test server.
